Storehouse Upgrade Costs
Last checked:
Community matchAdd to building plannerOpen Progression hub
Total cost, level 1 to 30
food
222,670,000
wood
223,141,850
stone
43,994,740
iron
11,090,780
Level-by-level costs
| Level | Food | Wood | Stone | Iron | Time |
|---|---|---|---|---|---|
| 1 | — | 60 | — | — | 2s |
| 2 | — | 90 | — | — | 9s |
| 3 | — | 400 | — | — | 45s |
| 4 | — | 900 | 180 | — | 2m 15s |
| 5 | — | 3,800 | 760 | — | 4m 30s |
| 6 | — | 9,600 | 1,900 | 480 | 9m |
| 7 | — | 34,000 | 6,900 | 1,700 | 18m |
| 8 | — | 63,000 | 12,000 | 3,100 | 27m |
| 9 | — | 130,000 | 26,000 | 6,500 | 40m 30s |
| 10 | — | 230,000 | 46,000 | 11,000 | 54m |
| 11 | 290,000 | 290,000 | 57,000 | 14,000 | 1h 7m |
| 12 | 370,000 | 370,000 | 74,000 | 18,000 | 1h 21m |
| 13 | 520,000 | 520,000 | 100,000 | 26,000 | 1h 39m |
| 14 | 690,000 | 690,000 | 130,000 | 34,000 | 2h 6m |
| 15 | 1,000,000 | 1,000,000 | 200,000 | 51,000 | 2h 42m |
| 16 | 1,300,000 | 1,300,000 | 260,000 | 65,000 | 4h 34m |
| 17 | 2,000,000 | 2,000,000 | 400,000 | 100,000 | 5h 29m |
| 18 | 2,700,000 | 2,700,000 | 550,000 | 130,000 | 6h 35m |
| 19 | 3,400,000 | 3,400,000 | 690,000 | 170,000 | 9h 52m |
| 20 | 4,700,000 | 4,700,000 | 940,000 | 230,000 | 12h 20m |
| 21 | 6,000,000 | 6,000,000 | 1,200,000 | 300,000 | 16h 2m |
| 22 | 7,900,000 | 7,900,000 | 1,500,000 | 390,000 | 1d 4m |
| 23 | 9,800,000 | 9,800,000 | 1,900,000 | 490,000 | 1d 9h 42m |
| 24 | 13,000,000 | 13,000,000 | 2,600,000 | 660,000 | 1d 23h 11m |
| 25 | 17,000,000 | 17,000,000 | 3,500,000 | 890,000 | 2d 18h 3m |
| 26 | 23,000,000 | 23,000,000 | 4,600,000 | 1,100,000 | 3d 3h 57m |
| 27 | 32,000,000 | 32,000,000 | 6,500,000 | 1,600,000 | 3d 19h 9m |
| 28 | 43,000,000 | 43,000,000 | 8,700,000 | 2,100,000 | 4d 8h 49m |
| 29 | 54,000,000 | 54,000,000 | 10,000,000 | 2,700,000 | 5d 33m |
Upgrade requirements
| Level | Requires |
|---|---|
| 1 | Town Center 9 |
| 2 | Town Center 9 |
| 3 | Town Center 9 |
| 4 | Town Center 9 |
| 5 | Town Center 9 |
| 6 | Town Center 9 |
| 7 | Town Center 9 |
| 8 | Town Center 9 |
| 9 | Town Center 9 |
| 10 | Town Center 9 |
| 17 | Town Center 17 |
| 18 | Town Center 18 |
| 19 | Town Center 19 |
Source: Community-sourced building costs, compiled from public community tables (see /methodology)
Other buildings
Your capital building and the gate for almost everything else — most o…
Unlocks and gates Truegold troop research — the tree that pushes your …
Trains and promotes your Infantry line. Barracks level determines the …
Holds wounded troops after a lost fight instead of losing them outrigh…
Gates the Academy research trees (growth, economy and battle). Most ea…
Supports rally and march coordination. Level it when you start leading…
Controls how many allied reinforcements you can hold. Worth keeping cu…
Improves city-wall troops and garrison staying power. A defense buildi…
Produces food over time. Useful early, then typically outpaced by gath…
Trains Archers. Keep it close to Town Center if your core heroes and m…
Trains Cavalry. Raising this building unlocks higher cavalry tiers, so…
Adds tower fire to city defense. Secondary to Infirmary and Embassy fo…
Raises population cap for training and healing. Cheap relative to mili…
Produces iron over time. Iron is the tight resource on many late upgra…
Produces wood over time. Cheap early income; later you will gather mor…
Produces stone over time. Stone shows up on mid-game upgrades, so a fe…
Another food building. Stack it with Kitchen if you want idle food flo…
A smaller healing building than Infirmary. Useful early for wounded tr…