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Kingshot Tips

Kingshot Building Costs

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AQuick answer
Kingshot has 19 buildings with published upgrade tables on this site — Town Center still gates almost every other structure, so it remains the first upgrade in most progressions.

Town Center

economy

Your capital building and the gate for almost everything else — most other structures are capped by your Town Center level, so it is nearly always the correct building to prioritize when in doubt.

Max level 30Community single

War Academy

military

Unlocks and gates Truegold troop research — the tree that pushes your Infantry, Cavalry and Archer stats and unlocks Tier 11 units. Levelling it up front-loads your entire late-game troop power curve.

Max level 30Community match

Barracks

military

Trains and promotes your Infantry line. Barracks level determines the highest infantry tier you can train, so it should track roughly in step with your Town Center to avoid getting stuck at a low troop tier.

Max level 30Community match

Infirmary

defense

Holds wounded troops after a lost fight instead of losing them outright, and determines how many units your infirmary can shelter at once. Under-leveling it is one of the most common mistakes new governors make before their first Bear Hunt or KvK.

Max level 30Community match

Storehouse

economy

Protects a portion of your resources from being plundered when another player attacks your city. Cheapest of the core buildings to level, and worth keeping current so raids don't wipe out your banked resources.

Max level 30Community match

Academy

economy

Gates the Academy research trees (growth, economy and battle). Most early-game speed and output techs sit behind this building's level.

Max level 30Community single

Command Center

military

Supports rally and march coordination. Level it when you start leading or joining rallies regularly rather than on day one.

Max level 30Community single

Embassy

defense

Controls how many allied reinforcements you can hold. Worth keeping current before KvK and any fight where you expect incoming help.

Max level 30Community single

Guard Station

defense

Improves city-wall troops and garrison staying power. A defense building to push when you expect hits, not a daily first upgrade.

Max level 10Community single

Kitchen

economy

Produces food over time. Useful early, then typically outpaced by gathering and events — still worth a few levels so idle production is not zero.

Max level 10Community single

Range

military

Trains Archers. Keep it close to Town Center if your core heroes and marches lean ranged, otherwise it can lag without hurting the rest of the city.

Max level 30Community single

Stable

military

Trains Cavalry. Raising this building unlocks higher cavalry tiers, so it should track with Town Center if your rally or field line is horse-heavy.

Max level 30Community single

Defense Tower

defense

Adds tower fire to city defense. Secondary to Infirmary and Embassy for most governors, but it stacks with garrison heroes when you are farmed.

Max level 30Community single

House

economy

Raises population cap for training and healing. Cheap relative to military buildings; under-leveling it can stall troop queues.

Max level 10Community single

Iron Mine

economy

Produces iron over time. Iron is the tight resource on many late upgrades, so a modest mine level reduces how often you have to gather it.

Max level 30Community single

Sawmill

economy

Produces wood over time. Cheap early income; later you will gather more wood from the map than this building outputs, so a modest level is enough.

Max level 30Community single

Quarry

economy

Produces stone over time. Stone shows up on mid-game upgrades, so a few levels here cut how often you have to gather it yourself.

Max level 30Community single

Mill

economy

Another food building. Stack it with Kitchen if you want idle food flowing; skip rushing it once gathering and events cover most of your food.

Max level 30Community single

Clinic

defense

A smaller healing building than Infirmary. Useful early for wounded troops; later Infirmary capacity is the one that matters.

Max level 10Community single

Frequently asked questions

Town Center almost always comes first — it gates the max level of nearly every other building, so upgrading it unlocks headroom everywhere else. War Academy is the next priority once you need Truegold research.